Dice Men: The Origin Story of Games Workshop

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Dice Men: The Origin Story of Games Workshop

Dice Men: The Origin Story of Games Workshop

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The thing that jumps off the page with every mention of his name is his single-mindedness and clarity of vision. The name continues, of course, but in terms of what the company is about, the one in Nottingham is really Citadel Miniatures wearing its dad’s suit.

As another reviewer has commented, the writing style is rather flat and a clear decision was made to favour broad overviews rather than anything particularly probing. In the early days, the 1980-1990s, there was a subscription service where GW would send you a game a month, and it was heavenly.He is the former Executive Chairman of video games publisher Eidos where he launched blockbuster titles Lara Croft: Tomb Raider and Hitman. There are lots of pictures and topics covered such as Citadel Miniatures and the start of Warhammer which I’ve never read before. O livro é maravilhoso, qualidade ótima e item obrigatória pra quem gosta de saber mais sobre a história do hooby.

Less of a history book and more of a coffee table tome, Dice Men manages to do something quite remarkable in under 300 pages: tell a surprisingly deep story, rich with captivating imagery, without ever seeming verbose or vain. They started dabbling in inventing their own games too including the Warhammer Fantasy Role-playing Game. I also think that they overplay the poverty / extreme poverty of their situation for a lot of the time. In 1982 he co-wrote The Warlock of Firetop Mountain with Steve Jackson, the first title in the Fighting Fantasy gamebook series which went on to sell 20 million copies worldwide. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average.Like a box of chocolates, you never knew what kind of game would come whether it was Bloodbowl with a cover featuring fantasy characters looking very much like Ronald Regan and the Soviet premier or any number of science fiction based board games that ultimately morphed into Warhammer 40K. It’s a nice touch, and it highlights just how many people’s contributions served to make something special out of humble beginnings.

Of course it’s much easier to see this pattern with the benefit of hindsight, when you’re reading a written account of it for leisure, than it would have been to identify it in the heat of the moment while also running a business that is successful but clearly still finding its identity and of course writing those Fighting Fantasy books.Initially, it was a distributor for the role-playing games from the US, principally Dungeons and Dragons and Runequest. What amazes me is how many of the personalities involved in GW’ sphere of influence either came from, or moved onto, other projects and companies which I also love.

Naturally, the unremarked-upon Naismith quote is followed by a lengthy discussion of the Fighting Fantasy plastic range, a set of 54mm miniatures which was a complete flop and merits attention only as a point of historical curiosity as Citadel’s first plastic range – their contribution seems to have consisted of Citadel learning what not to do. Important: Your credit card will NOT be charged when you start your free trial or if you cancel during the trial period. In a later chapter, Livingstone talks about his and Jackson’s agonising over the time pressure of managing GW while also writing Fighting Fantasy novels; it’s revealing of their mindsets at the time that the two men are co-managing directors of a growing retail, manufacturing, and publishing business and they’re seriously concerned by the impact on their time of writing a kind of gimmicky fantasy book, and thinking that actually the problem is the commitment of running GW. A minor complaint - the timeline jumps around a bit, focusing on the chapter subject more than the chronology.For those with either a nostalgic memory of, or an interest in the seminal era of the 70s and early 80s for role-playing games (TTRPG under current nomenclature) this is a great read. Chapter 9 is where Dice Men really picks up for me: the development of Citadel Miniatures and then on to Warhammer Fantasy Battle and 40K. It doesn’t exactly smack of a text that was overburdened and had to shed some weight, especially with its particular publication method which surely allowed the author as much freedom over content and page count as he could have cared to utilise, and if you were going to cut for space you probably would not look first to drop the bits about goings-on in Nottingham. This is the story of one middle-aged woman in a cardigan determined to understand this growing phenomenon.



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